Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected TV Hit

The post-apocalyptic TV series is back to streaming services, and it's fair to say that fans were delightfully shocked by the quality of its first season. By depicting the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it effectively portrayed different facets of the gamer's journey.

We followed vault-dweller Lucy, striving to do the right thing and discovering that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who begins to question his organization's dogma and creates significant chaos in powered exoskeleton; and Walton Goggins's character, a breakout character who has entirely abandoned any ethical bearings out in the radioactive badlands.

Setting the Stage for a New Chapter

The show's first season ending revealed a major secret about the culprits behind the global annihilation that condemned a population in bomb-proof bunkers for hundreds of years. It also left plenty of questions unresolved for the next installment – and, on this occasion, expectations are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” says one of the series creators.

“Going into the first season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We are ecstatic with the feedback to the show, so now people are coming in with more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The second season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the series, despite the fact that it was technically flawed at launch.

“It has a arid atmosphere, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That dusty, desolate Route 66 vibe of the game is so much fun to incorporate into the show.”

In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it does reference the player’s journey.

Crafting a Tangible World

The Fallout TV series is notable for its tactile feel – its makers ensured authentic items and environments were fabricated, reflecting the improvised nature of the towns in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a interactive medium, is to feel like it’s authentic.”

Actually, virtually every element you see on-screen is real, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are created using practical effects, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is developed by talented film-makers who are also longtime fans, in collaboration with the visionaries behind the franchise. This mutual respect for the lore is apparent in the finished show.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the previous season. This format will foster a new audience reaction, a dynamic the team themselves are excited to engage with.

“It has more depth, it’s more expansive, it’s funnier, it has a lot of revelations,” teases the game director. “I am excited to seeing what people think.”

Matthew Jensen
Matthew Jensen

A Toronto-based journalist specializing in cultural trends and social issues, with over a decade of experience in digital media.